Resume

Experience

Naughty Dog
Period: September 2008 – Present

Creating models for both architectural and organic natural environments. Troubleshoot levels and maintain them so they stay in frame rate, memory and design specs.

 
inXile Entertainment
Period: July 2007 – September 2008

Responsible for building levels and level elements using 3DsMAX and UDK, texturing, helping designing level layouts, material creation, working with Design team, and level clean-up.

 
Sigil Games Online
Period: October 2004 – May 2007

Worked closely with other artists, designers and the Art Director to create captivating game environments for the MMOG Vanguard Saga of Heroes.

 

Education

Savannah College of Art and Design
BFA, Computer Art, 2000 – 2003

Tools

  • Maya : 8 years experience

  • Photoshop : 10 years experience

  • UDK : 4 years experience

  • 3DsMAX : 1 year experience

  • Perforce : 7 years experience


  • MEL-Script : 6 years experience
Loading