Period: September 2008 – Present
Creating models for both architectural and organic natural environments. Troubleshoot levels and maintain them so they stay in frame rate, memory and design specs.
Period: July 2007 – September 2008
Responsible for building levels and level elements using 3DsMAX and UDK, texturing, helping designing level layouts, material creation, working with Design team, and level clean-up.
Period: October 2004 – May 2007
Worked closely with other artists, designers and the Art Director to create captivating game environments for the MMOG Vanguard Saga of Heroes.
BFA, Computer Art, 2000 – 2003